A look at how ARM® Mali™ GPUs are raising the bar for mobile graphics in terms of both performance and image quality. We will examine how mobile platforms are different from desktop and console platforms and how this affects the mobile graphics developers choice of effects and optimizations to deliver high-end user experiences.

We will also peek into the future of mobile graphics platforms and see what effects will be made possible in the era of Visual Computing kick started by the ARM Mali-T604 GPU.

What attendees will learn:

  • Learn the key features of the ARM Mali GPUs and how to exploit them in your applications to create differentiation.
  • Understand how mobile graphics platforms are different from desktop platforms, and how this should affects the developer’s choice of effects and optimizations

Who should attend: User interface and game developers, graphics programmers

Anders Lassen, Graphics Product Specialist, ARM
Anders has worked closely with the ARM Mali GPUs since they were first developed, and has many years of experience with real time graphics visual effect development and optimization in resource-constrained systems.