Harness the power and flexibility of the Midgard architecture for Embedded GPUs
This presentation explores how the flexibility and scalability of Midgard allows a GPU design to be targeted precisely at the rapidly evolving requirements for embedded GPUs. We will examine the particular challenges of delivering high-end GPU performance on an SoC – where special consideration must be given to the many constraints of the SoC, such as limited bus-bandwidth, shared on-chip memories and most importantly – the need to conserve power. The presentation will highlight the importance of designing both hardware and software at the system level – to ensure optimum SoC efficiency.
Attend this webinar to:
Discover the importance of taking the “system-level” approach with both hardware and software design to maximize efficiency
Gain a better understanding of the trade-offs necessary when designing an embedded GPU into an SoC
Learn about the latest developments in the ARM® Mali™ GPU Midgard architecture
Steve Steele, Senior Product Manager, Media Processing Division, ARM Ltd.
Steve joined ARM in 2001 and has managed a number of technologies including ARM’s Java program, software products, data engine (DSP), PV fast modelling and video IP. Steve is currently a product manager in the Media Processing Division team with special responsibility for the Mali-T604 GPU. Previously Steve was at Thales Optronics where he managed a major project to design and build an EO reconnaissance system for the Royal Air Force. Before that Steve worked at Vitec where his experience covered embedded hardware and software design, system design and product marketing for robotics in the broadcast television industry. Steve holds a BSc(Hons) in Physics with Physical Electronics from the University of Bath and an MBA from Nottingham Business School.
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