This webinar examines how to get the most out
of the ARM® Mali™ GPU, covering key tips and tricks used to obtain desktop level
techniques used to implement desktop-level techniques for an in-house demo
called ‘Timbuktu’. Attendees will walk away with an understanding of
optimizations and techniques for both the OpenGL® ES 2.0 API and the recently
released OpenGL ES 3.0 API standard from the Khronos™ Group. The presenter will
also cover details on using vertex shading to simulate terrain, tessellation and
also post-processing approximations of Bloom and Depth-o-Field effects.
Additionally, learn how you can use the ARM DS-5™ tool chain to analyze
performance of applications and optimize to give you an uncompromised visual

Attend this webinar to learn about:

  • Mobile/Embedded 3D Graphics Architecture
  • 3D graphics development techniques
  • Application  analysis & optimization

Stacy Smith
Stacy Smith
has been programming graphical demos for ARM for over two years, before which
she worked as a game developer for an online gaming portal. She has given talks
at Develop and SIGGRAPH about the techniques in the Timbuktu demo.