Viable distribution of Multi-channel Audio-over-IP for Live and Interactive Voice Talent
This paper aims to inform, educate and stimulate interest in the possibilities and challenges in the area of audio-over-IP for multi-player interactive gaming. It draws on the expertise of many audio engineers in the fields of broadcast and telecom to bring together the reasons and rationale behind the problems and issues. It also aims to bring to the table information that may well be the solution to some of the problems and prepare the industry for a full interactive audio experience across IP networks.
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