The drastic fall in price and refinement in technology has resulted in graphical displays becoming ubiquitous ” from tiny screens on basic cell phones to large, high definition flat-screen TVs. While one type of display may only present information, other displays actually facilitate user interaction, such as the popular touch-screen technology now seen on a variety of devices. Regardless of complexity all graphical displays have one thing in common, software is required to control them. This paper discusses various cost-effective methods to build and control a full range of graphical displays using the very latest in software. Basic widget-based UIs to the more sophisticated graphical 3D interfaces are covered.

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