New Improvements of a Nonlinear Vector-based Image Interpolation Method for Visual Interactive Simulation Environments
The image generation algorithms for visual, interactive simulation environments used today do not take into account, that successive images in a sequence are related to each other. Thus, the computational load of the graphics hardware is proportional to the frame rate. In order to reduce this effect, we present a new nonlinear image interpolation method, which uses subband separation, and which is extended to RGB signals.
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