Sophisticated 3D graphics capabilities are starting to appear in embedded devices such as cell phones and tablets. Still, 2D graphics are still needed in applications that either use 2D graphics only, or use both 2D and 3D capabilities. Given the importance of 2D in today’s embedded applications, this white paper will discuss two common approaches to 2D graphics: raster and vector graphics. The paper will then compare the two techniques and present a custom approach, the Fujitsu “Iris” 2D graphics engine, which combines their benefits. The subject will be approached only from the point of view of embedded applications, including automotive applications.