In this paper, we will describe how a complete graphics processing pipeline was implemented using an HLS methodology. As with most real-life applications, this design consists of a complex mix of control logic, datapaths, interfaces, and hierarchy. We will show how these four essential ingredients are addressed in the context of HLS, and we will review the capabilities of current-generation HLS technology and its applicability for complex applications.
Note: By clicking on the above link, this paper will be emailed to your EE Times log-in address by Mentor Graphics.