Developing 3D Applications for PowerVR MBX Accelerated ARM Platforms
A number of ARM-based application processor vendors are shipping or have announced 3D accelerated devices. These devices span a broad spectrum of capabilities and performance. This article provides an insight into the complexities involved with developing high-performance 3D applications for these platforms. Topics covered will include fixed-point/floating point abstraction for optimal CPU usage, optimisation advice for OpenGL ES, texture management and compression, optimal geometry submission, vertex shader based geometry processing and general tips and tricks.
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