Deploying 3D Objects on Embedded Devices
The previous paper in this two-part series (Designing 3D Objects for Embedded Applications) discussed ways of creating 3D objects for use on embedded devices. Specifically, the paper covered the three basic steps of 3D modeling:
- Creating the model’s form (the “polygonal mesh”)
- Texture mapping
- Texture creation
This paper will discuss methods for deploying those objects on embedded device screens.
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