The move to digital has fundamentally changed not only how audio is produced, processed and stored, but also how it is enjoyed. From miniature MP3 players to full-home, distributed audio systems over wired or wireless networks, the audio experience has been changed completely.

While the potential is clear, designers are only now beginning to appreciate the opportunity networked digital audio provides in terms of providing to the consumer the optimum experience. As such, many variations of networked audio have emerged and much has been learned in the process.

In this course, viewers will be presented with an overview of what networked audio truly represents, its applications and current trends. They will then be guided through the Microsoft and Apple ecosystem and how the differ, before starting on an overview of the underlying technologies that make networked audio possible, from the OSI model, TCP/IP stack and protocols to the wired and wireless interface standards that transport the signals. This will be followed by an examination of the many issues that can arise when implementing a networked audio application and how they can be addressed.

The final part of the course will take the theory and provide an application example by tearing down a networked audio reference kit, examining its design and component choices as well as its various implementation options.