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Overview:
Handheld gaming has taken a significant upswing over the past years. Technology has improved to the point where we can get more than monochrome color and processors that can run at faster than a snail pace. Include the increase in memory capacity for larger games and save files, and multimedia applications, and the potential for the mobile gaming industry becomes a lucrative area.
Sony entered the handheld gaming market in 2004 with the PlayStation Portable (PSP). The screen measures 4.3 inches and has a 16 x 9 aspect ratio with a 480 x 272 resolution displaying 24-bit color. It also offers multimedia playback, and was often packaged with the Sony Pictures movie SpiderMan to show off the capabilities. In September 2007, Sony released the next version of the PSP, or more appropriately a new revision on the PSP. The PSP Slim and Lite offers the same functionality as the original, and then some, but in a smaller overall form factor. The width has been reduced by about 19 percent while the weight has been reduced approximately 33%.
Use this OnDemand seminar to:
- Explore the insides of the latest portable gaming platform and review its capabilities.
- See what works and doesn't work about the new design.
- See the component choices and what features were added and removed to make the device more competitive.
- And much more!
Who should attend:
Designers and users of portable gaming platforms, down to the chip level.
Presenter:

Gregory A. Quirk
Gregory A. Quirk is technical marketing manager at Semiconductor Insights - A CMP Company.
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