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Fundamentals of Class Design in C++, Java, C#, and B#

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2007 Embedded Systems Conference
96 KB (21 pages)
April 05, 2007
 

Michel de Champlain
DeepObjectKnowledge

The design of reusable software components is becoming more and more central with object-oriented languages. This paper provides practical and easy-to-remember guidelines on what member functions should be included in a class. The first part explains and clarifies the evolution and the pros/cons of the principles of data abstraction. It also presents classes as abstraction mechanisms. The second part provides tips about class design and a common vocabulary about methods for effective communication among embedded systems developers.

 
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