Bringing Desktop Graphics Techniques to Mobile
This webinar examines how to get the most out of the ARM® Mali™ GPU, covering key tips and tricks used to obtain desktop level techniques used to implement desktop-level techniques for an in-house demo called 'Timbuktu'. Attendees will walk away with an understanding of optimizations and techniques for both the OpenGL® ES 2.0 API and the recently released OpenGL ES 3.0 API standard from the Khronos™ Group. The presenter will also cover details on using vertex shading to simulate terrain, tessellation and also post-processing approximations of Bloom and Depth-o-Field effects. Additionally, learn how you can use the ARM DS-5™ tool chain to analyze performance of applications and optimize to give you an uncompromised visual experience.
Attend this webinar to learn about:
- Mobile/Embedded 3D Graphics Architecture
- 3D graphics development techniques
- Application analysis & optimization
Stacy Smith has been programming graphical demos for ARM for over two years, before which she worked as a game developer for an online gaming portal. She has given talks at Develop and SIGGRAPH about the techniques in the Timbuktu demo.